WebSep 1, 2024 · The D3DDDI_MAX_OBJECT_SIGNALED constant, which is defined as 32, indicates the maximum number of synchronization events that the context can signal. [in] Flags A D3DDDICB_SIGNALFLAGS structure that indicates, in bit-field flags, signaling behavior. Requirements D3DDDICB_SIGNALFLAGS … WebMar 10, 2024 · 一个D3DDDI_SYNCHRONIZATIONOBJECT_FLAGS 结构,用于指定同步对象的位字段标志属性。 SynchronizationMutex 包含有关同步互斥体的信息的结构。 如果 Type 成员等于 D3DDDI_SYNCHRONIZATION_MUTEX , D3DDDI_SYNCHRONIZATIONOBJECTINFO2 中的联合将包含以下成员的 …
PFND3DDDI_CREATESYNCHRONIZATIONOBJECT2CB …
WebMar 7, 2024 · D3DKMT_CREATESYNCHRONIZATIONOBJECT2结构描述 D3DKMTCreateSynchronizationObject2 函数创建的同步对象。 语法 C++ typedef … WebMar 7, 2024 · D3DKMTCreateSynchronizationObject2 함수 (d3dkmthk.h) - Windows drivers Microsoft Learn 탐색 이 항목의 일부는 기계 번역되어 있을 수 있습니다. … chudleighs apple blossoms
_D3DDDI_SYNCHRONIZATIONOBJECTINFO2 (d3dukmdt.h)
WebD3DKMTCreateSynchronizationObject2 function-description-parameters-param unnamedParam1-returns-see-also 76 lines (62 sloc) 2.65 KB Raw Blame Edit this file E Open in GitHub Desktop Open with Desktop View raw View blame UID title description old-location ms.date keywords ms.keywords req.header WebMar 23, 2024 · The OpenGL ICD uses the D3DKMTCreateAllocation function to create allocations and resources. An allocation can be associated with a resource, or an allocation can stand alone. The D3DKMTCreateAllocation function can also be used to add additional allocations to a resource at anytime. Webstruct d3dkmt_createsynchronizationobject2 @@ -818,6 +821,9 @@ int dxgvmb_send_destroy_hwqueue(struct dxgprocess *process, int dxgvmb_send_query_adapter_info(struct dxgprocess *process, struct dxgadapter *adapter, struct d3dkmt_queryadapterinfo *args); +int … destiny 2 proving grounds glitch